Bring Custom 3D Avatars to Your Unity WebGL Game in Minutes
Embed a web customizer. Let players build stylized avatars. Load instantly in Unity WebGL.

Why avatar systems fail in WebGL
3 reasons teams churn on avatar systems.
Everything breaks when it hits the browser.
Hidden limits. Unpredictable cost.
You’re stuck maintaining the pipeline alone.
How It Works
A simple 3-step flow that feels native inside your game.
Open the customizer from your WebGL build.
Players pick style, hair, outfits, accessories.
Load the avatar in-game in real time.
Growing Avatar Library
Every week, New Avatars are born!






Built for Unity WebGL Developers
Developer-first ergonomics with a modern delivery model.
- Lightweight SDK
- Works in WebGL builds
- No backend required
- Works with existing game pipelines
- No need to manage 3D assets
- Simple API
// Unity (C#) — minimal loader flow
using AwaTwin;
// 1) Open the customizer
AwaTwin.OpenCustomizer(gameId: "YOUR_GAME_ID", onComplete: (result) =>
{
// 2) Load the finalized avatar (GLB)
AwaTwin.LoadGlb(url: result.glbUrl);
});Packages
Suitable for most teams at $50. Built for SaaS / Metaverse teams at $80.
FAQ
Fast answers for Unity WebGL teams evaluating avatar systems.
A web avatar customizer + Unity WebGL SDK. Players create stylized avatars in the browser and you load them in-game.
Yes. It’s built for Unity WebGL from day one.
No. We host and deliver avatars for you.
Yes—on the $80 package you can bring your own assets.
Claim Early Access API Keys
Use the form, or email hello@ava-twin.me.