Customizer Guide
The Ava-Twin customizer is a web-based avatar UI that your players use to choose and personalize their in-game character. The Unity SDK connects everything automatically — no extra integration work required.
What the Customizer Is
The customizer is a polished, web-based interface players open from inside your game. They browse a library of avatars, personalize their look, preview the result in 3D, and save their choice. Once saved, the avatar is immediately available in your game — the Unity SDK loads it automatically.
Unity SDK Integration
With the Unity SDK, opening the customizer and loading the player's avatar is a single call. The SDK takes care of everything in between.
// After the player finishes customizing, load their avatar into the scene. characterLoader.LoadCharacter(avatarUrl);
The SDK handles opening the customizer, waiting for the player to save, and returning the avatar URL — all you need is LoadCharacter.
See the Unity SDK Reference for the full setup guide and API surface.
Customizer Defaults
You can control which avatar options are pre-selected when a player opens the customizer for the first time — for example, the default outfit, hair color, or skin tone that matches your game's art style.
Configure defaults from your dashboard: Apps → Customizer Playground. Changes apply immediately — no SDK update or redeployment needed.
What Your Plan Unlocks
The avatar library and customization features available to your players depend on your plan. Higher plans unlock more content and player capabilities.
See the pricing page for a full breakdown of what each plan includes.